Selain bisa membuat objek primitif di GLUT (OpenGL Utility Toolkit) yang bersifat 2D, ada juga fungsi-fungsi yang digunakan untuk membuat objek dalam mode 3D (tiga dimensi). Fungsi-fungsi untuk membuat objek 3D di GLUT adalah :
- glutSolidSphere, glutWireSphere
- glutSolidCube, glutWireCube
- glutSolidCone, glutWireCone
- glutSolidTorus, glutWireTorus
- glutSolidDodecahedron, glutWireDodecahedron
- glutSolidOctahedron, glutWireOctahedron
- glutSolidTetrahedron, glutWireTetrahedron
- glutSolidIcosahedron, glutWireIcosahedron
- glutSolidTeapot, glutWireTeapot
#include <stdlib.h>
#include <glut/glut.h>
int w = 480, h = 480, z = 0;
int x1 = 0, y1 = 0, z1 = 0, sudut = 0, size = 1;
void timer(int value) {
glutPostRedisplay();
glutTimerFunc(50,timer,0);
}
void myKeyboard(unsigned char key, int x, int y) {
if(key == 'a') z+= 5; //mendekat
else if (key == 'd') z-= 5; //menjauh
else if (key == 'x') { //rotasi sumbu x
x1 = 1;
y1 = 0;
z1 = 0;
sudut += 5;
} else if (key == 'y') { //rotasi sumbu y
x1 = 0;
y1 = 1;
z1 = 0;
sudut += 5;
} else if (key == 'z') { //rotasi sumbu z
x1 = 0;
y1 = 0;
z1 = 1;
sudut += 5;
}
}
void mySpecialKeyboard(int key, int x, int y) {
if(key == GLUT_KEY_UP) size += 1;
else if (key == GLUT_KEY_DOWN) size -= 1;
}
void init() {
glClearColor(0.0,0.0,0.0,1.0);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30., (GLdouble)w/(GLdouble)h, 1., 300.);
glMatrixMode(GL_MODELVIEW);
}
void resize(int w1, int h1) {
glViewport(0,0,w1,h1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (float)w1/(float)h1, 1.0, 300.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void renderScene(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0, 0, z);
glRotatef(sudut, x1, y1, z1);
glColor3f(1, 1, 0);
glutWireTeapot(size);
glutSwapBuffers();
}
void main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100, 100);
glutInitWindowSize(w, h);
glutCreateWindow("GRAFKOM 8");
gluOrtho2D(-w/2, w/2, -h/2, h/2);
glutDisplayFunc(renderScene);
glutTimerFunc(50, timer, 0);
glutKeyboardFunc(myKeyboard);
glutSpecialFunc(mySpecialKeyboard);
glutReshapeFunc(resize);
init();
glutMainLoop();
}
Hasil
5/2/13
tutorial
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